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[personal profile] avram

Looking through some old Alarums & Excrusions zines, I found the following in a comment I wrote back in May 2002:

Actually, I’ve got some ideas about running a Ranma-like game, and they require some different mechanics. […] At the core is a token mechanic, where each character has disads that he can trigger (or that can be triggered by other characters). Triggering your own disads gains you a token (I’d probably use poker chips) in the GM agrees that your PC was actually disadvantaged, or it was funny. Triggering someone else’s disad requires you to give that player a token. Some special powers might also require paying a token to use for advantage. This mechanic simulates the stupidity of the Ranma characters — they often fail to do simple, rational things because they lack the tokens to pay for them.

The Aspects mechanic from Fate and Wheel of Fate would work well for this.

I could swear I saw a martial-arts Wheel of Fate game out there somewhere on the web a few weeks ago, but Google hasn’t found it for me.

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