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Last home-court Games Club of 2003
Three games today, two of them new:
Bean Trader: Someone really ought to market a game called “Yet Another Bean Game”. This one’s a board game, where you travel from town to town filling contracts and investing in beans. Interesting, though it took longer than we expected. As with Bohnanza, there’s a semi-altruistic trading element.
Puerto Rico, of course. There were a total of three games of Puerto Rico played tonight, though I only got in on one. Came in second, losing to
mnemex by three points. Still, that’s better than I thought I was going to do, especially since he was sitting to my right and we had overlapping strategies.
Froop!: A simple game that supports up to ten players, sort of a cross between Uno and Aquarius. You’ve got a hand of cards, each card in quarters, each quarter has one of four symbols. You play your card overlapping a card that’s already on the table; you have to overlap in at least two spots. Overlap in three or more and you get to play another card. Overlap in only two and your turn ends; can’t play and you have to draw a card and your turn ends. We only saw one new card drawn in four hands of this game. It seems simple enough, and with enough of a luck element, to be a good social game, but it encourages players to take long thoughtful turns because it’s pretty tough to cycle through your cards to find your best plays. One of the suggested options is to play with a 20-second turn limit, but that would drain pretty much all of the strategy out.
Bean Trader: Someone really ought to market a game called “Yet Another Bean Game”. This one’s a board game, where you travel from town to town filling contracts and investing in beans. Interesting, though it took longer than we expected. As with Bohnanza, there’s a semi-altruistic trading element.
Puerto Rico, of course. There were a total of three games of Puerto Rico played tonight, though I only got in on one. Came in second, losing to
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Froop!: A simple game that supports up to ten players, sort of a cross between Uno and Aquarius. You’ve got a hand of cards, each card in quarters, each quarter has one of four symbols. You play your card overlapping a card that’s already on the table; you have to overlap in at least two spots. Overlap in three or more and you get to play another card. Overlap in only two and your turn ends; can’t play and you have to draw a card and your turn ends. We only saw one new card drawn in four hands of this game. It seems simple enough, and with enough of a luck element, to be a good social game, but it encourages players to take long thoughtful turns because it’s pretty tough to cycle through your cards to find your best plays. One of the suggested options is to play with a 20-second turn limit, but that would drain pretty much all of the strategy out.