Sounds clever. I seem to remember that the useful in-play scope of penalty dice was really only one or two dice; this might have an effect on your idea, but not sure. And by "seem to remember" that's really what it is; it's been easily a decade and approaching two since I've played OTE.
But I like the notion of a cracked trait carrying consequences that could appear even with success...
no subject
But I like the notion of a cracked trait carrying consequences that could appear even with success...