avram: (Default)
avram ([personal profile] avram) wrote2004-08-29 12:38 am
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GC: Goa, Tarot, Hex Hex

ITunes can apparently handle playing net.radio and burning an MP3 CD at the same time. Neat.

I think last night’s Games Club will be the last in-exile one for a while. At least for those of us who’ll be away at Worldcon next week. In two weeks the school year should have started up.

We kicked off with a new games, a quick little card game called Hex Hex. It’s pretty simple, with a large luck component, basically hot potato with special effect cards. It plays quickly, and it’s fun enough that I might buy a copy. Handles up to six players, which was one of the reasons we played it.

Then we played Tarot, the old game played with tarot cards. or one of them, anyway. This would have been more fun with a deck designed to be used as playing cards — in the deck we were using (Rider-Waite?) the suits were insufficiently disambiguous.

The big game of the evening was Goa, a new Rio Grande/Hans im Gluck game. It’s long and complicated, but has lots of neat bits to it. The rules aren’t well-written, so we got some stuff wrong, but I’d like to play it at least once more.

[personal profile] cheshyre 2004-08-29 01:13 pm (UTC)(link)
We have a playtest version, and I'm not sure if it's been released yet, but you might enjoy "X Machina" -- it's a card game cross between Junkyard Wars and Apples to Apples.
Like Apples to Apples, the "judge" is a rotating position. Everybody has a hand of cards of 'components'. The "judge" (actually, buyer) pulls a card from a separate deck of needed inventions, and everybody else builds it from whatever parts they have.
It's really silly and fun.