Gaming and scripting and scripting
Sep. 7th, 2003 01:22 amLast night’s Games Club was back at Columbia, yay! I showed up in time to join in The Testimony of Jacob Hollow, a horror-themed card game by a company that obviously doesn’t care whether people will be able to remember the name of their games. (I googled for “game testimony hollow”, the latter two words being all I could remember.) It was amusing, but I don’t think I’ll be inclined to play it again. It’s one of the family of Magic-inspired games where there’s a loose structure, and the cards all represent narrative objects — places, characters, actions, etc. — which interact in various ways. Such games generally have a large number of cards that let players screw each other over, which means that game play tends to go on until people get sick of playing.
I also played a bunch of games of Falling, one of which I even one (for the first time).
Did a pretty good sketch of Melorne the other day, with new horns, based on those of a bighorn sheep:
![[ Melorne ]](https://p.dreamwidth.org/ece417589cb2/221157-194050/www.grumer.org/lj_images/20030906-melorne.gif)
I’m still fiddling with both her facial features and the rest of her design, and I’ve been coming up with ideas for a bunch more supporting characters. Some plot stuff, too.
Today I tried my hand at scripting. It’s tough. I’ve got snippets of dialog, but I’m not so good at building conversations around them. I spent a chunk of the day banging on a Perl script to automatically generate directories to put scripts and notes into in a structured way. ’Cause that kind of scripting comes easier.
I also played a bunch of games of Falling, one of which I even one (for the first time).
Did a pretty good sketch of Melorne the other day, with new horns, based on those of a bighorn sheep:
![[ Melorne ]](https://p.dreamwidth.org/ece417589cb2/221157-194050/www.grumer.org/lj_images/20030906-melorne.gif)
I’m still fiddling with both her facial features and the rest of her design, and I’ve been coming up with ideas for a bunch more supporting characters. Some plot stuff, too.
Today I tried my hand at scripting. It’s tough. I’ve got snippets of dialog, but I’m not so good at building conversations around them. I spent a chunk of the day banging on a Perl script to automatically generate directories to put scripts and notes into in a structured way. ’Cause that kind of scripting comes easier.