Mar. 11th, 2005

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Look, if I disobey the command to “Don’t read this”, what makes you think I’m gonna obey the orders hidden behind the cut?
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We had our first real Dogs in the Vineyard session today! [livejournal.com profile] immlass ran us through the town of Dimebox, where we had to figure out how to teach a shopkeeper some humility and get him to extend credit. There were four conflicts:

1) [livejournal.com profile] mcroft’s Brother Caleb and my Brother Pleasure trying to convince wealthy NPC shopkeeper Brother Jesse, over dinner, that he needed to open himself up to the community before he deserved to take a wife. He cleaned our clocks. Caleb just doesn’t have good dice for talking; MCroft kept joking about punching him. I rolled crappy, and once I saw that I’d need to See with three or more dice I deliberately maximized my fallout — eventually winding up with 9d4 — figuring that I could increase my chances of rolling a 1 (which gets me experience fallout, which it did, and I used it to boost my Heart stat), and that the worst I’d get is an 8 for regular fallout, which I could take as a 1d4 Relationship with Jesse. Gain, no pain.

2) All four of us against the town’s broken tools, to find out why they were breaking. I did a flashback raise! [livejournal.com profile] ladymondegreen’s Sister Boo discovered demonic influence with her jar of sacred earth.

3) All four of us ganged up on Steward August, trying to convince him to marry Jesse off to Sister Unsightly Birthmark (whose actual name has slipped my mind), when Jesse (and his sister Dinah, who’s the Steward’s wife) want him to marry the attractive but poor Sister Hezekiah. We wore him down, as you’d expect.

4) Then we had to convince Sister Dinah, the Steward’s wife. Four on one again, and I rolled really well. We had her on the ropes, and then she escalated to physical violence by trying to slap Brother Pleasure. More dice for everyone! Pleasure and Caleb forced her down into a chair, and [livejournal.com profile] immlass Gave.

It kind of took us a while to get into the storyline. Immlass might be better off having us ambushed on the way into town next time, just to start things off with a bang. She’s already warned us that there’s be lots of shooting next session. I couldn’t really justify using my Reflection Fallout to boost my gun traits, since most of what I did this session was argue and quote scripture, so I boosted my scripture Trait to 3d10, and I’m gonna look up some appropriate biblical phrases to shout out in battle.

Also, LadyM and [livejournal.com profile] akawil got shorted on screen time, partly just because of how the dice came out, so they should probably get some extra attention next session.

Here’s an idea that we’re in no way ready to actually use: Start off a session with a gun battle. This battle takes place at the climax of the adventure. Raises and Sees should be flashbacks through which the players and GM build the early parts of the adventure, leading up to the fight. Ideally there should be a way they can use these to generate Relationship, Trait, and Equipment dice to bring in to the conflict. This one needs a group that’s gamed together enough that they’ve got the semi-telepathy thing going.

Tactical tip: If you’re going up against a bunch of people, strike the first blow, involving as many of them as you can. They’ll all have to See your first Raise, and you might be able to burn off their best dice.

April 2017

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