avram: (Default)
[personal profile] avram

A dice mechanic looking for a game:

Assume an RPG where you roll a die, or dice, of varying size to check for success. Like, the dice range from d4 to d12, and you’re looking to get a high number or sum. I think the Cortex system uses something like this — roll a few dice, keep the best two, add them.

So, what if there’s a mechanic that lets you, after you’ve rolled, take out one die and replace it with a re-rolled die one size smaller? Like, you’re rolling a d10, but it comes up crappy (you rolled like a 1 or a 2 or something), so you do a thing (invoke an Aspect, spend a Plot Point, whatever) and you get to yank that die and re-roll with a d8. Odds are pretty good you’ll beat a 2, but not as good as with a d10. This could represent some kind of desperation, a gamble against ever-worsening odds.

I dunno, though. It’s still missing something. I mean, if you’ve got any sense of probabilities, you know how to bet in that re-roll, right? The average roll on a d8 is 4.5, so it only really pays to re-roll that d10 if it comes out 3 or lower. Does this have any teeth to it?

(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

April 2017

S M T W T F S
      1
2345678
9101112131415
16171819202122
23242526272829
30      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags