I've been looking over the WaRP rules, and there are few cases where you can get lots of bonus dice. Specifically, the firearms rules: Your defense is based on your range, but if you're dodging, you get to take an appropriate Trait as bonus dice.
WaRP also already has an optional rule called "The Unstoppable Six", where if you roll any sixes on your dice, you get something going your way even if the roll itself fails. That was part of the inspiration for cracked Traits.
(no subject)
Date: 2012-05-18 12:42 am (UTC)WaRP also already has an optional rule called "The Unstoppable Six", where if you roll any sixes on your dice, you get something going your way even if the roll itself fails. That was part of the inspiration for cracked Traits.