Notes towards a Harry Potter RPG
Jun. 26th, 2003 12:08 amThat last entry reminded me of some half-formed ideas I had for a Harry Potter role-playing game:
Inspired by School Colors from Out of Space (or “What if Rumiko Takahashi Went to 0 San Before Writing Urusei Yatsura?”), each character would have a pair of attributes corresponding to general cultural knowledge of muggle and wizard societies. Either the two would by inversely paired (the higher one is starting out, the lower the other must be), or the lower starts out capped at some fraction of the higher. A special advantage could be purchased to build characters like Hermione, who can have high values (arbitrarily high, or just a higher fraction?) in both.
Other special advantages would give the characters bonuses when acting from certain motivations. Any character could buy any advantage, but each starts out with the advantage associated with his or her house for free — acting bravely for Gryffindors, seeking knowledge for Ravenclaws, seeking power for Slytherins, and bringing things up to counts of four but otherwise staying offscreen for Hufflepuffs. (Do other schools have houses? If so, what traits are associated with them? The game should have more than four, but characters probably shouldn’t be able to buy more than two or three at most.)
Inspired by School Colors from Out of Space (or “What if Rumiko Takahashi Went to 0 San Before Writing Urusei Yatsura?”), each character would have a pair of attributes corresponding to general cultural knowledge of muggle and wizard societies. Either the two would by inversely paired (the higher one is starting out, the lower the other must be), or the lower starts out capped at some fraction of the higher. A special advantage could be purchased to build characters like Hermione, who can have high values (arbitrarily high, or just a higher fraction?) in both.
Other special advantages would give the characters bonuses when acting from certain motivations. Any character could buy any advantage, but each starts out with the advantage associated with his or her house for free — acting bravely for Gryffindors, seeking knowledge for Ravenclaws, seeking power for Slytherins, and bringing things up to counts of four but otherwise staying offscreen for Hufflepuffs. (Do other schools have houses? If so, what traits are associated with them? The game should have more than four, but characters probably shouldn’t be able to buy more than two or three at most.)