Blokus Trigon, King’s Breakfast
Oct. 14th, 2006 02:39 amToday was winning day for me at Games Club. First up: Blokus Trigon with three people. This is a bit trickier than regular square Blokus, the blocking tactics a bit less obvious, and that fact that you can use flat sides as corners seems somehow like cheating. (The rules suggest forbidding that as an option, but we haven’t yet played that way.) This was only my second game, and I managed to place all of my pieces.
Then we played King’s Breakfast, a simple card game with a neat, simple, tension-causing design. The deck contains cards representing seven foods, fifteen identical cards each. At the start of each round cards are dealt out face-up, and each player takes all there is of one food, or draws a single card from the face-down deck. Any leftover food goes to the king’s table. There are also five dragon cards, each of which can remove two cards from the king’s table. At the end of the game, you score for each of the foods: number of that food you have times the number the king has unless you have more than the king, in which case you score nothing for that food.
It’s supposed to be a memory game, since your card collection is kept face-down so you have to just remember who’s taken a lot of chicken or cheese, but the first game we played with everyone’s cards face-up, and the random element kept it fun. You might want to try playing it that way your first time, or with younger players.
Then we played King’s Breakfast, a simple card game with a neat, simple, tension-causing design. The deck contains cards representing seven foods, fifteen identical cards each. At the start of each round cards are dealt out face-up, and each player takes all there is of one food, or draws a single card from the face-down deck. Any leftover food goes to the king’s table. There are also five dragon cards, each of which can remove two cards from the king’s table. At the end of the game, you score for each of the foods: number of that food you have times the number the king has unless you have more than the king, in which case you score nothing for that food.
It’s supposed to be a memory game, since your card collection is kept face-down so you have to just remember who’s taken a lot of chicken or cheese, but the first game we played with everyone’s cards face-up, and the random element kept it fun. You might want to try playing it that way your first time, or with younger players.