Dissatisfaction
Dec. 30th, 2003 01:09 amI’ve grown dissatisfied with my artwork. I’m focussing too much on outlines, not enough on texture and shadow. My linework seems monotonous. Time for some changes. Time to hunt influences.
I decided the above after I did the following. And after I got about halfway through a piece in fine marker on smooth bristol board. (Which works pretty well, incidentally. I was worried that the smooth bristol might not take my non-photo pencil, but it worked fine.)
Not really happy with how this came out either. I laid down the blue wash a few days ago, then did the drawing on top of it in black and white Prismacolor pencil, which made it tough to erase, so I got her facial proportions wrong. What I ought have done is started out working in water-proof pencil, established my darks, then dropped a wash on top of that, then gone in with white for highlights.
![[ Melorne in watercolor and pencil ]](https://p2.dreamwidth.org/958e2717336e/221157-253227/www.grumer.org/lj_images/20031229-melorneblue.jpg)
I decided the above after I did the following. And after I got about halfway through a piece in fine marker on smooth bristol board. (Which works pretty well, incidentally. I was worried that the smooth bristol might not take my non-photo pencil, but it worked fine.)
Not really happy with how this came out either. I laid down the blue wash a few days ago, then did the drawing on top of it in black and white Prismacolor pencil, which made it tough to erase, so I got her facial proportions wrong. What I ought have done is started out working in water-proof pencil, established my darks, then dropped a wash on top of that, then gone in with white for highlights.
![[ Melorne in watercolor and pencil ]](https://p2.dreamwidth.org/958e2717336e/221157-253227/www.grumer.org/lj_images/20031229-melorneblue.jpg)
(no subject)
Date: 2003-12-29 10:34 pm (UTC)But when does the comic start?
(no subject)
Date: 2003-12-30 07:14 am (UTC)I dunno. If you're thinking of a webcomic, an emphasis on outlines seems appropriate. (PvP gets away with very simple shading, for example.) Plus, IMO, your fills are pretty good. (You seem more skilled at these things than I am, anyway.) I'd work more on the proportions, and getting the figures just right. They don't have to be naturalistic -- I think Melorn looks fine here -- as long as they're consistent and nice to look at.
(no subject)
Date: 2003-12-30 09:46 am (UTC)Looking forward to seeing where you take it.
Reminds me
Date: 2003-12-30 11:57 am (UTC)(no subject)
Date: 2003-12-30 03:38 pm (UTC)My recommendation is as follows. Don't let perfectionism be your stumbling block. I think it would be very easy for you to constantly find something you "don't like" about your work and then go spend time futzing with it and fixing it. Most comic book artists I've noticed go through that process as they make their comic. If I look at early anything - Cerebus, PVP, Aikiko ... pretty much every comic I can think of looks a bit primitive and rough when I go back to its origins. I encourage you to get going and make your comic book. Think of it as kind of like NaNoWriMo ... you gotta sit down and just do it at some point. Otherwise you'll never actually have a comic book. Just a lot of sketches and dissatisfaction. It's one thing that I've discovered with the whole mural thing. I can't be a perfectionist, because I have a timeline under which I have to work. There is always something I wished I did better, but overall I'm usually pretty happy with the work I've done, and those receiving it are generally even more so. Let go of perfectionism and GO FOR IT! I WANNA READ ABOUT MELORN! :)
(no subject)
Date: 2003-12-31 04:26 am (UTC)You're obviously someone who knows Avram well. :-)
BTW, hello, fellow-Hampshire-ite. (I'm F86.)