Late night for GC
May. 22nd, 2004 01:48 pmOnly played two games at GC-in-exile, but they were both new to me.
One was Medici, which joins Lunch Money and Grass on my list of games rendered far more frustrating than they need to be by bad graphic design. It managed to be a pretty good game anyway, and I’d probably say that even if I hadn’t won due to a really lucky combination of circumstances in the second round. And I say that as someone who doesn’t usually like auction games, and this game is all about the auctions.
I also got to play Carcassonne: the Castle, which was pretty cool. There’s more stuff going on than in earlier Carcassonne games, though somehow scoring seemed to be happening less often. Strangest new feature: The bonus chips placed around the scoring track, that went to the first player to land on (not pass over) them. I didn’t make effective use of most of mine; my opponent’s probably won the game for him. Ah well. I’d like to play again, but I’m not likely to spend $18-22 on a two-person game that requires that much open table space to play, and is that bulky to carry around. (It’s the scoring track that keeps it from being compactable.)
And I forced several people to read the first issue of the post-Utopian Sea Guy, Grant Morrison’s newest comic, which is Morrison in full-on Morrison mode.
Then
bugsybanana,
bigscary,
barking_iguana, and I repaired to Veselka’s for dinner, getting out well after five.
One was Medici, which joins Lunch Money and Grass on my list of games rendered far more frustrating than they need to be by bad graphic design. It managed to be a pretty good game anyway, and I’d probably say that even if I hadn’t won due to a really lucky combination of circumstances in the second round. And I say that as someone who doesn’t usually like auction games, and this game is all about the auctions.
I also got to play Carcassonne: the Castle, which was pretty cool. There’s more stuff going on than in earlier Carcassonne games, though somehow scoring seemed to be happening less often. Strangest new feature: The bonus chips placed around the scoring track, that went to the first player to land on (not pass over) them. I didn’t make effective use of most of mine; my opponent’s probably won the game for him. Ah well. I’d like to play again, but I’m not likely to spend $18-22 on a two-person game that requires that much open table space to play, and is that bulky to carry around. (It’s the scoring track that keeps it from being compactable.)
And I forced several people to read the first issue of the post-Utopian Sea Guy, Grant Morrison’s newest comic, which is Morrison in full-on Morrison mode.
Then
(no subject)
Date: 2004-05-22 08:03 pm (UTC)