Games Club
Oct. 31st, 2004 08:21 pmI actually played some games at Friday’s Games Club meeting. Let’s see...
kent_allard_jr brought Betrayal at House on the Hill again, and I got to play this time. This looked like a fun game, and I guess it could be if everyone played up the potential role-playing aspects, but the luck aspect is so heavy that my character wound up just wandering around having nothing interesting happen to her till the endgame, when a ghost killed her. I think it’d work better with only three or four players instead of six, so you don’t have to wait so long between turns.
We played Puerto Rico, and I did horribly, but we got through a full five-player game, including set-up and put-away, in only 80 minutes!
And Carcassone, with the river tiles but no other expansions. We even used the original farm scoring rules, which was probably a mistake. I need to track down the revised rules.
And a bunch of us brain-stormed a most-dramatic-case scenario for the election. I think it involved Rehnquist being dragged from his operating table to rule on the constitutionality of the Colorado electoral vote referendum, resulting in an electoral tie, with the Democrats taking back the Senate but not the House, and brokering a deal to get McCain as president with Edwards as veep. I forget the details.
We played Puerto Rico, and I did horribly, but we got through a full five-player game, including set-up and put-away, in only 80 minutes!
And Carcassone, with the river tiles but no other expansions. We even used the original farm scoring rules, which was probably a mistake. I need to track down the revised rules.
And a bunch of us brain-stormed a most-dramatic-case scenario for the election. I think it involved Rehnquist being dragged from his operating table to rule on the constitutionality of the Colorado electoral vote referendum, resulting in an electoral tie, with the Democrats taking back the Senate but not the House, and brokering a deal to get McCain as president with Edwards as veep. I forget the details.
(no subject)
Date: 2004-11-01 01:31 am (UTC)(no subject)
Date: 2004-11-01 01:33 am (UTC)The former contains the 7 ship, one prospector, 21 population, and 25 victory chips.
The latter contains the 8 ship, the other prospector, 21 population, and 22 victory chips.
This eliminates the tedious counting phase at setup, and makes it a much shorter count done as part of put-away.
(no subject)
Date: 2004-11-01 02:53 am (UTC)