With Great Power
Dec. 20th, 2004 12:01 amWe wound up playing the Masterson family. Kent and I played the teenaged siblings — he was the weather-controlling sister Drama Queen, I was magnetic-powered brother
The character creation is pretty simple and quick, without much constraining the imagination. You pick at least three Aspects, which can be powers, motivations, relationships, whatever, anything that can generate plot complications. In the course of game play, each Aspect can gain Importance, which means it lets you draw more cards in conflicts, but using it carries the risk that it will be damaged, eventually becoming unusable. But the more unusable Aspects you have, the more wild cards you get, and you have the opportunity to recover your damaged Aspects in the climax.
In addition to Conflict scenes, you also have Enrichment scenes, which is where you add Importance to your Aspects. Unfortunately, these are just the sorts of scenes where we like to role-play without mechanics, so the card-play was awkward here.
The rules are designed to reproduce traditional comics stories, where the heroes lose a bunch of fights before they get their act together and save the day, and yeah, the rules do coach you to develop an Author stance, where what you as a player want might not be the same thing that your character wants. They work for this — I found myself looking at my cards and trying to figure out what interesting things I could do with what I had, rather than trying for optimal tactics like I usually do, and deliberately failing some tasks for plot advancement and Importance points, which is just how it’s supposed to work.
The game’s still in beta, and it shows. The rules descriptions are clunky and over-long, and starting out with all Aspects at zero Importance (as the rules say to do) requires starting out with Enrichment scenes, which precludes in media res combat openings, a classic way of grabbing player attention.
I still wanna play Dogs in the Vineyard.
(no subject)
Date: 2004-12-20 12:32 pm (UTC)(if picking trans-atlantically is an option.)