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This one comes from the early days of [livejournal.com profile] drcpunk’s CthulhuPunk RPG campaign. She was running us through Masks of Nyarlathotep, set in the 1920s. We were going through the Egypt part of the adventure. One player wanted his character to have a gun, and asked if he could buy one. Dr Cpunk informed him that this wasn’t a simple matter like strolling into a modern red-state Wal-Mart and picking something up off the counter. No siree, he had to establish underworld contacts and make arrangements through the black market. It’d take two days of game time. Nah, said the player, that’s too much trouble.

A couple days of game time pass. The player asks if his character has a gun now. No, Dr Cpunk replies, you said you didn’t want to go through the effort. You can start the process now, but it’ll take two more days of game time. Nah, says the player, don’t bother.

Two more days of game time pass. The player asks if his character has a gun yet....

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[livejournal.com profile] womzilla told me this story, of a guy who was always losing his cigarette lighters. He carried around those cheap plastic lighters, and didn’t pay attention to where he put them, and was constantly discovering, when he wanted to light up, that he didn’t have a lighter on him.

His solution: He bought a fancy lighter for $100 (in mid-1960s money — about $500 now). And having spent that much money for a lighter, he damn well sure paid attention to what he did with it. Last Womzilla heard, he never lost it.

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