MoCCA

Apr. 15th, 2010 10:16 pm
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Oh, right, MoCCA! I see, looking through old entries, that I neglected to write up 2008’s art fest. Which is annoying, because one of the reasons I do this is to help me keep track of what I buy, so I don’t wind up buying it again the next year. Grmph.

Anyway, this year I missed a day of MoCCA for the first time ever, to hang out with [livejournal.com profile] papersky, [livejournal.com profile] roadnotes, [livejournal.com profile] pnh, [livejournal.com profile] tnh, and [livejournal.com profile] bugsybanana at Green-Wood Cemetary, and then go see a stage adaptation of Dhalgren (joined by [livejournal.com profile] baldanders, [livejournal.com profile] stakebait, [livejournal.com profile] redbird, and [livejournal.com profile] cattitude). Patrick took photos, which will probably wind up on Flickr at some point.

That left Sunday for MoCCA. I got there around 2 PM, and soon ran into Sumana, who I followed around so that I could use her charm as a shield for my own general lack of social ability. (Seriously, [livejournal.com profile] kent_allard_jr tells me that I’ve got more social ability than a lot of our circle of friends, but next to people like Sumana and [livejournal.com profile] cadhla I feel like a bear who’s been shaved and toilet trained. And the shaving hasn’t really taken.) Also chatted a bit with Glenn, squeed a bit at Yuko Ota, and saw some cool animation at a panel. (I should probably make more effort to attend panels at future MoCCAs.)

On to the loot:

Books

  • The Anthology Project, edited by Joy Ang and Nick Thornborrow, design and cover illo by Joy Ang. Were you aware that Holy-Crap-Gorgeous Full-Color Comics Anthology was a growing genre? Well, it is, and here’s another one.
  • Green Monk by Brandon Dayton. Also titled Зелёный Монах on the cover, but a quick skim doesn’t show me any Russian inside.
  • The 12 Labors of Gastrophobia, by David McGuire, collecting the webcomic of the same name. McGuire, as many cartoonists do, will draw sketches in the books people buy from him at cons. He asked me “Any requests?”, and (unable to decide which character is my favorite), I said “Sing ‘My Melancholy Baby’!” The result:
    crying baby
  • Awesome Stories, a portfolio anthology published by the School of Visual Arts cartooning department. I don’t remember the school being anywhere near this supportive of the cartooning majors when I was there. They were giving this book away free!
  • School of Visual Arts Portfolio 30, another freebie. Pieces from cartooning and illustration students graduating in 2009. The pages are perforated cardstock, so you can use them as postcards.

Floppies

  • The Unwritten #1, first issue of a Vertigo comics series by Mike Carey and Peter Gross. Another freebie, otherwise I wouldn’t have bothered. I go to MoCCA for indie stuff, especially the stuff I can’t get in stores.
  • Static Fish #1, an anthology magazine published by the Pratt Comic Club. They also had a full color hardcover book, but that isn’t what I got.

Minis

  • Dead Winter #2, by S Dave Shabet. I thought I got #1 last year, but I don’t see it listed. Maybe it was the year before.
  • Billy the Dunce, by Jason Week. I also geeked out a bit with Week about inking. And I got a small print of one of his illustrations.
  • A whole bunch of stuff from Bob Stevenson, who had a great package deal for $10:
    • Journey into History #1 ashcan
    • The Recessionist Comics Review
    • Kenya
    • Pulped #1
    • HB Comics and Stories #1 and #2, which are so big I shouldn’t be listing them here under minis, especially #1, which has a glossy cover and ads in the back.
    • An illustration and a printed comic strip.
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I noticed, rereading Samuel Delany’s Nova a couple of weeks ago, that Delany doesn’t spend as many words as most male writers do talking about how hawt his female characters are, but he does quite often point out when his male characters have broad fingers, bitten nails, or work-roughened hands. The reasons are obvious if you know anything about Delany.

Just today I realized: He does do some of the usual excited description about one of the women — Ruby Red, when describing her in the part of the book that focuses on Lorq Von Ray. Tyÿ, the other major female character, doesn’t get nearly the same level of attention, but she’s only in the parts of the book that focus on Mouse’s point of view.

If all of the male rough-hand descriptions occur in the Mouse sections, that could be saying something about Mouse’s sexuality.

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Are there any standard Unix command-line programs for converting number-like strings into numbers, and vice-versa? For example, converting…

  • 1,000,000.00
  • 1000000
  • 1e6
  • 1 * 10^6

…easily into one-another?

Game names

Feb. 28th, 2010 10:43 pm
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Hey, indie role-playing game designers! I love many of your games, but there’s this one thing’s been driving me nuts, and I think you could maybe do something about it: When you’re coming up with a name for your game, could you consider that people interested in it are going to do Google searches, not just for the game’s home page, but for online discussions?

Take Vincent Baker as your model in this. When you google for Dogs in the Vineyard, Kill Puppies for Satan, or Mechaton, you get links pointing to pages about those games.

But what if you’ve been hearing about this awesome SF RPG called Diaspora? Not only do none of those links point to anything having to do with the game in question, but one of them is about an entirely different game! The same goes for Shock:.

Worse yet is a game I found mentioned today on an RPG forum — Project: Vanguard. Without the colon, this was the name of a US Naval Research Labs project from the 1950s, with the goal of launching a satellite. Not only does a simple Google search not turn up anything about the game, but “vanguard” is a common enough term in RPG names and discussions that even putting the name in quotes and adding “rpg”, while it does turn up good links, also turns up a lot of false positives.

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<sigh> Y’all are conspiring to make me read the Harry Dresden books, aren’t’cha?

At least I ought to be able to get ’em out of the library.

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So, yeah, big Amazon-Macmillan dustup. Story in The NY Times. Various perspectives:

I’m not planning on boycotting Amazon, or emptying out my wishlist, or anything dramatic like that. I’m also not planning on boycotting Macmillan, or snubbing my friends at Tor.

A few thoughts:

  • As Henley points out, this dispute is costing both companies money, which means it probably won’t last long.
  • As Doctorow points out, this is just the sort of thing you’d expect to happen when a major book retailer is also heavily invested in an ebook-reading platform.
  • As Mamatas points out, book publishers are in this for the money too.
  • As Kaveney points out, Macmillan isn’t above pushing people around when they can get away with it and it profits them.

The point that I’m not sure anyone’s made explicitly: The other big publishers don’t seem to have any trouble with Amazon’s ebook pricing. And I know — from having heard grumbling about it — that Macmillan was somewhat slow about embracing the idea of ebook publishing. Henley’s “tough love” theory seems plausible to me.

I have been casting my eyes longingly over in this direction, while thinking about how much more comfortable my apartment would be with fewer dead-tree books around.

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Me: Eleven degrees!
Chris: No shit, really?
Me: (checks WeatherDock more closely) Twenty-three; feels like eleven.
Chris: When I was twenty-three, I felt like eleven.

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Our apartment building has a recurrent problem with leaks. As one of my neighbors joked, leaks are how we meet each other.

Tonight we discovered a leak in our bedroom, and I went upstairs to tell the guy above us about it. Turned out his bedroom ceiling was leaking, too, so we both went up another level to some neighbor I hadn’t met before. I knocked on the door, and then again, louder. Between the knocks I could hear someone talking from inside: “If you roll a seven, you get to decide who the robber attacks.” So when the door opened I introduced myself with “Sorry to interrupt your Settlers of Catan game, but…”.

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Nobody brought Dominion! Nobody brought Race for the Galaxy! What were we going to do?!

Wasabi
When I got there most of the attendees were already starting a game of Agricola, which I don’t really like. There was one other excluded player, so we grabbed [livejournal.com profile] mnemex’s copy of Wasabi and gave it a spin. And it was fun!

The first thing we noticed, unpacking the game, was that Wasabi has great physical bits. The board, tiles, and action cards all have bright, attractive artwork, and the tiles are on nice, thick stock; the screens that hide your recipes from the other players are done up to look like restaurant menus; and there are even little soy-sauce bowls to hold the wooden wasabi cubes.

The game itself has each player trying to complete recipes by placing ingredient tiles down on the board (which looks like a sushi mat). If you’ve got a straight line of ingredients that matches one of your recipes, you score it, and put a point marker on it. If all of the ingredients are in the same order as shown on the recipe card, you’ve completed it “with style”, and you get some wasabi cubes (bonus points). Recipes vary in length (number of ingredients), from two to five, with longer recipes being worth more points, and shorter ones being easier to complete.

Completing a recipe also allows you to pick up an action card, which can be played later to let you do something interesting: Spicy lets you lay down two ingredients in one turn, Stack lets you a tile on an existing tile, Chop lets you pick up a tile that had been laid down earlier, Swap lets you exchange the contents of two adjacent squares, and Wasabi lets you freeze up a four-square section of the board (and earns you a wasabi cube). This means that having a 2-length recipe around that you can complete easily can earn you the action card that you need to finish one of your longer recipes.

The game can end in one of two ways: If the board fills up, the game ends, and the player with the most points wins. (Empty squares blocked by Wasabi cards count towards filling the board, and I won a game by blocking off two big empty regions when I was ahead.) Or, if one player completes ten recipes, the game ends and that player wins regardless of points. However, you can only complete recipes for which you have unused scoring markers of the appropriate length, and you get four 2-lengths, three 3-lengths, two 4-lengths, and one 5-length, so you can’t just dash out ten 2-length recipes for a quick victory.

We played three games, with two, three, and four players, and the four-person game was the toughest, with a really tight endgame where one player managed to score a last-minute recipe against everyone else’s expectations and pull off a surprise victory. Still, it felt like there was a large and frustrating element of luck to it.

I’m seeing a few variant ideas on the Boardgame Geek discussion boards:

  • Any player can remove a Wasabi card from the board on their turn, at the cost of one wasabi cube.
  • Any player may pay two wasabi cubes to pick up an action card at the end of their turn.
  • Any player who plays the Wasabi card has to eat a spoonful of actual wasabi!

Ingenious
Ingenious is a club classic, one of those games we find interesting enough that you can almost always find people to play it, but not so interesting that we play it when there are better options. We played two 4-person games, but for the second one we played in teams, which I’d never done before. This was good, but a little frustrating.

King-Con

Nov. 8th, 2009 10:28 pm
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I heard about King-Con just a few days ago, through Becky Cloonan’s blog. A comics convention within walking distance of my apartment, how could I not go?

It was a small con, even smaller (I think) than the first MoCCA Art Festival, but the vendors managed to fill up the lower level of the Brooklyn Lyceum. The Act-I-Vate crew had a table, of course, since a lot of them have studio space in the area. I held back from buying a lot of stuff, since money’s tight, and I’ve still got books from MoCCA 2008 that I haven’t gotten around to reading. I limited myself to a (half-price!) copy of Joel Priddy’s new book, The Gift of the Magi.

One nice feature of the dealer space was a row of benches along one wall, which gave me a place to sit down, pull out my sketchbook, and do these:

King-Con sketches

That guy in the lower right? Neal Adams.

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Google Books has confirmed for me something I recall noticing — that Orson Scott Card’s 1995 novel Alvin Journeyman takes place in a world populated by owls:

  • Page 35: Becca hooted.
  • Page 38: The boy hooted.
  • Page 57: Alvin hooted derisively.
  • Page 138: […] but Horace hooted […] It was Vilante’s turn to hoot with laughter.
  • Page 192: The lanky one hooted and several others chuckled.
  • Page 195: Measure hooted with laughter.
  • Page 199: Marty Laws, the county attorney, hooted at the joke.
  • Page 210 Alvin hooted.
  • Page 215 “Only so’s you can lick it out after!” hooted Mike Fink.
  • Page 218: He hooted twice, high, as if he were some kind of steam whistle, and Holly hooted back and laughed.
  • Page 316: The bailiff rummaged through the handbag, then suddenly hooted and jumped back.
  • Page 360: Measure hooted once — after the door was closed.
  • Page 366: He looked at Margaret with all the meaning he could put in his face, and everybody hooted and clapped.

There are also a couple of people not giving hoots, on pages 73 and 337.

This was the book that put me off Card’s writing permanently. I’m not the only one; this was also the first Alvin Maker book not to get a Hugo nomination (and it’s not as if the competition was particularly strong that year), and none have gotten one since. In fact, as far as I can tell by skimming through Locus’s records with bleary eyes at 2 AM, Card’s last Hugo nomination in any category was in in 1992, around the same time that news of his anti-gay bigotry was starting to spread through the SF fan community (I first saw photocopies of the linked essay handed around as photocopies at the 1991 Worldcon in Chicago).

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First foreshadowing: Yesterday, on the way to a NYRSF meeting, discovering that I neglected to put my current book (A Betrayal in Winter by Daniel Abraham) in my shoulder bag. I make do on the subway trip with a copy of The Onion from a sidewalk stand.

Second foreshadowing: Just a few minutes ago, realizing that actually A Betrayal in Winter has been sitting in the pocket of my cargo shorts, where a sketchbook usually rides, since Tuesday night.

I'm back

Aug. 17th, 2009 09:35 pm
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I have successfully raised my computer from the dead.

Seems it was just the hard drive. I swapped out the old, dead 100 GB drive for the 320 GB drive I had sitting around. There were a lot of screws involved, and I had to zip out to the hardware store at one point to get a better #00 Phillips-head screwdriver than the one I was using, but aside from that things went pretty well. Oh, and Migration Assistant bogged down while porting my Applications folder across, so I had to finish that up by hand.

So I’m back, with 200+ GB of free hard drive space that I don’t know what to do with.

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So I hauled my laptop to Tekserve (saving NYC Mac-owners' asses since 1987), and the helpful guy at the repairs counter was successful in getting my machine to boot off a network volume. He ran some diagnostic tools (fsck?) and concluded that my hard drive is horked. He was unable to figure out why I couldn't boot from an install DVD; that's apparently something that happens sometimes when a hard drive goes bad, or it may mean my DVD drive went bad too in a display of component solidarity. But it doesn't seem to be the logic board, which is what I'd been fearing.

This is actually good news! It just so happens that I've got this old replacement hard drive that I ordered last year when I started running low on drive space. When I saw how much of a pain in the ass it was to swap drives out in this model, I just deleted a bunch of unnecessary files instead, and wound up never installing it, but it's still sitting right here a few feet behind me.

It also just so happens that I've got a replacement DVD drive sitting in our study, as well. I ordered this three years back, after some books fell on my laptop and I thought my DVD drive was damaged. (Damn, there's some decent drawing on that page. I need to get back up to that skill level.)

Since I'm doing all my repairs myself, Tekserve didn't charge me anything for the twenty minutes or so of staff time I took up. (The Coke machine still isn't working, though.)

The next step is figuring out a way to print out the PDF I've got on my desktop (and therefore on my backup drive) that tells me how to open up my machine. Then, I need a large, clean, flat surface. There's a special tool -- something like a dental pick -- I'm supposed to use to disengage catches above the DVD slot, and nobody sells it, but I think I can improvise something out of a paper clip.
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Typing this from Chris's computer (Windows Vista, MSIE -- oh, the pain!) because my laptop is fucked.

Last night I was getting a barred circle on startup, an error message I'd never even heard of before, and I thought it was well and truly, deeply, permanently fucked, to the point of needing to buy a new one (which I can't even come close to affording right now), or at least a new motherboard (which I can't afford either). It was refusing to boot off a Leopard install disk.

This morning, after zapping the PRAM, I'm getting the question-mark-folder icon, which I at least recognize. I managed to get it to eject the Leopard disk, so I figure it's only moderately fucked, and I'm getting ready for another go at it. With any luck, a full hard drive wipe and reinstall, followed by restoring from my (fortunately recent) backup will put things right.

But I dunno. I've been fighting with this thing since Tuesday night. This isn't the first wipe-and-restore. So we'll see.

Update: Nope, it's hosed. Won't boot from the system install DVD. This will probably take a visit to an actual professional to even try and fix, and I just don't have the money to spare. Fuck. I don't suppose anyone's got a 15" PowerBook G4 that they were planning to throw out...?
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Back from Worldcon. Had a great time. I’ll try to scan in the sketch-blogging tomorrow; probably link to it from Making Light.

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Rope in Fate

Watching the latter part of Hitchock’s Rope, it seems to me that you could run that whole long psychological and investigative cat-and-mouse game in Fate, with most of the movie consisting of Investigation, Empathy, and Deceit rolls, trying to assess and declare aspects, leading up to a big Will conflict at the end.

Also, that scene at the end where Jimmy Stewart’s character summons the cops by firing a gun out the window? Hope there wasn’t anyone standing where the bullets came down.

An encumbrance mechanic

An idea for D&D-like games: Give each player an (empty) Altoids tin, or some other small container. This is a holder for the items their character is carrying. For small items (scrolls, flasks of potion, daggers) use scraps of paper or business card. For larger items, use pieces of wood or Lego or other substantial items. You’ve got to write the names of the items they represent on these objects, so if you don’t want to write on your Lego blocks, use something else.

If you’ve got several different sizes of small box, give the larger ones to the players with stronger characters. If all you’ve got is the same size box, give the weaker players null items (Lego blocks with nothing written on them) to represent a smaller carrying capacity.

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Shortly before going to bed last night, I saw a thread on Story-Games about cobbling together an RPG based on Bryan Lee O’Malley’s Scott Pilgrim comics.

Result: Last night, I dreamed that I was reading the sixth Scott Pilgrim book, and there was a bit where one character says of another, “She decided not to show up since she’s already got two minor consequences.”

Though now that I’ve run the idea through my mostly-awake brain, I suppose Teenagers from Outer Space would make a good starting point. On the other hand, the video game aspects of the books would work pretty well with a leveling-up system like d20 or Microlite20.

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I just played a few games of Dominion on BrettspielWelt, and saw some cards I hadn’t seen before:

Upgrade
+1 Card, +1 Action. Trash one card from your hand to gain a card costing exactly one more. Cost 5.
Nobles
Either +2 Actions or +3 Cards, your choice. Also, worth 2 Victory Points at game end. 6 cost. (The interface for this one on BSW is a bit weird. You have to click on the card image in the play area of the window.)

From this, I assume the expansion set is out, or close to it. BoardgameGeek says the new set is called Dominion: Intrigue, and it can be played as a stand-alone, without the original. It’s got a full set of Treasure and Victory cards, 25 new kinds of Kingdom cards, and rules for playing with up to eight players.

I see on the BoardgameGeek forms that there were copies at Origins, so I expect [livejournal.com profile] mnemex has already picked one up. There’s some discussion of the new cards here, and here are descriptions of 11 of the cards, but I don’t see a comprehensive list with full descriptions.

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